Independent developer · Game designer

Building worlds
at Mach 32.

Hey, I'm AtMach32. You may also know me as Mushtaq Rezaie. I'm a self-taught programmer and game designer with five years of experience turning overambitious ideas into actual, occasionally functioning, interactive worlds.

5 yearsMaking things with code
Unity + C#My main playground
Mach 32Preferred cruising speed
Selected work

Things I'm building

From tactical combat systems to experiments that probably should have stayed small. Screenshots, playable builds, and deep dives are on the way.

In development · Game

The Selves We Keep

A turn-based strategy game about binding lives into figurines, and what it costs to keep them.

Creative development

Games, systems & 3D

Gameplay prototypes, C# systems, low-poly and mid-poly 3D modeling, and the occasional detour into a completely different genre.

Behind the alias

Five years of building things.

I'm Mushtaq Rezaie, the person behind AtMach32. I taught myself programming and game development by doing what developers do best: starting ambitious projects, breaking things, learning why they broke, and trying again.

I work mainly with Unity and C#, designing gameplay systems, combat mechanics, and interactive worlds. I also create 3D assets, prototype ideas across genres, and enjoy the puzzle of making complicated systems feel intuitive. Strategy games have a special place in my heart, but curiosity tends to drag me everywhere.

AtMach32 is my space to share the results, the experiments, and eventually the games you can actually play. The name? Imagine traveling at Mach 32. Apparently that's a reasonable speed to me.

Contact

Got an idea? Say hello.

Questions, collaboration, or just want to talk games and code? My inboxes are open. No carrier pigeons required.